@startuml
sprite $empire [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000012210000000000000000000000
0000000000000000037BEFEDEFFC95100000000000000000
0000000000000007DE95200000137BFA3000000000000000
00000000000007EA3059DFF4BFEB7317EC30000000000000
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000002E1BF38D100000005FFFE000000006E2BF48B000000
0000008B1EFFFD20000003798700000007FFFF83E1000000
0000000C83FFFFF60000000000000001BFFFFA1E50000000
00000001E63EFFFFC50000000000018FFFFFA1D800000000
000000002E72DFFFFFE940000017BFFFFFF81D9000000000
0000000002D919FFFFFFA000002FFFFFFD33E80000000000
00000000001AD33BFFFF9100002FFFFE718E500000000000
0000000000005EA228DFFFF3BFFFFB516EA1000000000000
000000000000017EB51157926863038EB400000000000000
00000000000000005BFDA765668BED820000000000000000
00000000000000000003689AA97510000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_EMPIRE(_alias) ENTITY(rectangle,black,empire,_alias,FA5 EMPIRE)
!define FA5_EMPIRE(_alias, _label) ENTITY(rectangle,black,empire,_label, _alias,FA5 EMPIRE)
!define FA5_EMPIRE(_alias, _label, _shape) ENTITY(_shape,black,empire,_label, _alias,FA5 EMPIRE)
!define FA5_EMPIRE(_alias, _label, _shape, _color) ENTITY(_shape,_color,empire,_label, _alias,FA5 EMPIRE)
skinparam folderBackgroundColor<<FA5 EMPIRE>> White
@enduml